Wednesday, February 22, 2012

Level Design: CNT Office

 

This is the first ever map that I made using Qoole for Quake 2. I made it back in 1997 and did not make many maps since then until I restarted designing levels in 2011.

It was a great learning process and it has given me a good, strong head start in getting used to tools such as UDK and Hammer as they share the same BSP basic principles. I have learnt some lessons in brush manipulation, CSG additive and subtractive aspects as well as lighting techniques.

Here are some screen shots of the level:

CNT Office Map Tour on Videogamesclub.co.uk

And if you would like to try it first hand, why not download the BSP for yourself and place it in your Quake2/baseq2/maps folder?

CNT Office Map BSP File (2.3mb Compressed Zip file)

My Statement

For me, games are not just for playing, they are an early iteration of what they could be. I enjoy thinking of new ways to excite and motivate the player. My goal is to give players an experience they have never experienced before and push the boundaries of existing limitations into the next generation of gaming

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