Progress has been slow lately due to family commitments but here is my latest progress with the level. As you can see, I am now starting to texture the map and add bits of detail. It is a slow process and I am trying to use my own textures which may not be the most pretty and efficient but it at least gives me a bit more control over what things will look like.
The key things I have learnt from this stage of the level is how to bring in my own textures and create basic materials from them. I also learnt how to use the materials and manipulate them so that they are aligned, scaled and tiled as and when needed.
Two cool features that I have dabbled with are the Terrain tool and the Foliage tool. I've not really delved into the foliage so much just yet but the terrain tool, you can clearly see the results of the terrain background.
And finally, the dominant light source has been a real key thing to learn. Creating the sky as you see it in the game and the bright sunlight is also something that I enjoyed learning about. It was a UDK update that brought the idea to me as when you first launch UDK now, it gives you an example sky to play about with as a starting template.
The sky, the outer walls, the fencing, the tree and the terrain all make the outside look like we are getting somewhere in terms of completion. The inside is another story however and that is going to be my next challenge in progressing the level.
Stay tuned, I am now making pretty slow progress but I will update you on how I am getting on when I can.
For me, games are not just for playing, they are an early iteration of what they could be. I enjoy thinking of new ways to excite and motivate the player. My goal is to give players an experience they have never experienced before and push the boundaries of existing limitations into the next generation of gaming